Mad Rush
Mad Rush
Mad Rush is an endless runner with dynamically generated terrain and obstacles.
Collect rings to increase your score multiplier and see if you can reach the top of the leaderboard
Controls
Move Left | A, ←, Joypad left stick left, Joypad D-Pad left
Move Right | D, →, Joypad left stick right, Joypad D-Pad right
Jump | Space, Joypad Button 0
Pause | Esc
Development
Developed in one week as part of https://itch.io/jam/core-mechanics-challenge
First attempt at creating a 3D game in Godot and first time actually trying to submit something.
My focus for this game was to work on understanding building games in 3D and try to make as much terrain generation random as I could. In an attempt to make it more visually interesting I tied some of the environmental effects to the music.
Given obstacles are placed randomly it can lead to some extremely difficult or sometimes impossible maneuvers. I have done my best to stamp out the latter given the time constraints.
Code is available here : https://github.com/finalsabbath/3d-runner
Issues : https://github.com/finalsabbath/3d-runner/issues
Acknowledgments
- ExploreGameDev for terrain belt design for 3D runner
- Abstraction for music : https://tallbeard.itch.io/music-loop-bundle
- Prinbles for art assets : https://prinbles.itch.io/silent
- GGBotNet for fonts : https://www.ggbot.net/fonts/
- Bleeoop for SFX : https://bleeoop.itch.io/
Status | Prototype |
Platforms | HTML5 |
Author | finalsabbath |
Genre | Platformer |
Made with | Godot |
Tags | 3D, Endless Runner, infinite-runner, No AI, Runner |
Comments
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fun game, but you might wanna work on the fact that one can jump over a coin, and not hit it. also, you might wanna fix the super score bug, before i dominate the leaderboard
Thanks! The score bug did get fixed, just cannot upload a new version until the voting period ends. For the coins does it feel more like you are jumping over them or to the side? I shrunk the player collision a bit to make it a bit easier for avoiding obstacles but I can bump it back up a bit
You could make coin collision larger ;)
if eels like you are jumping over them. If you don't get them exactly, you don't get the coin at all
You could also do 2 hitboxes for the player, one for the coins, and one for the blocks
Thank you both. I adjusted the pickup collision to be a lot more generous and bumped the player collision back up a bit(had made it a little too small when trying to tune difficulty a bit)
Fun gameplay, sick beats :D